Mass Effect 3 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, PlayStation 3 andXbox 360. Officially announced on December 11, 2010 the game was released March 6, 2012 and marks the final chapter in the Mass Effect trilogy of video games, completing the story of Commander Shepard.
Gameplay in Mass Effect 3 is influenced by decisions made in Mass Effect and Mass Effect 2, for players who have completed those games. Combat has been changed and refined; in particular, the cover system has been improved, there are more options for moving around the battlefield, instant melee kills and more conventional grenades are introduced as well as improved artificial intelligence. A four player multiplayer co-op mode is also available.
Gameplay
Players with saved files from Mass Effect and Mass Effect 2 are given the option of importing them into Mass Effect 3. If a saved file is imported, over 1,000 variables are pulled that will help shape how the final chapter is experienced. If there are no saved files available, there are no origin-story comics for new players to help them make quick decisions like there were in Mass Effect 2 Imported characters' appearance and class are changeable, with more features and hair-styles included in the character creator than in Mass Effect 2. Commander Shepard will always start the game with some powers Upon finishing the game, there is a New Game+ option that allows players to continue playing after the main story ends or start again with their finished Shepard and collect items they missed the first time around. The game has 82 minutes of cut-scenes.
Mass Effect 3 has three pre-set campaign modes: Action Mode, Story Mode, and RPG Mode. In Action Mode, conversations will have automatic replies and a normal combat difficulty. In Story Mode, conversations will have manual replies and a minimal combat difficulty. In RPG Mode, conversations will have manual replies and a normal combat difficulty. This last mode is reflective of the typical Mass Effect series experience. Overall, the RPG elements in the game have been improved over those in Mass Effect 2, with a more detailed leveling up system and increased weapon customization. To level up characters, players will have skills that start along a single path and then eventually splinter into two branches where they can select only one upgrade or the other along a sequence of possibilities. Players will also be able to customize their weapons with different scopes, mods, barrels and ammo types. There are 25 weapon mods total — five per weapon type — and each of them will have multiple power levels to collect. To select dialog options, players can use Kinect to speak their choices instead of selecting them with a controller.
As of August 23, 2011, BioWare has confirmed the return of previous characters Liara T'Soni, Kaidan Alenko or Ashley Williams, Miranda Lawson, the Illusive Man, Garrus Vakarian, Legion, Samara, Morinth, Tali'Zorah, Urdnot Wrex, Jack, Mordin Solus, David Anderson, Zaeed Massani, Kasumi Goto, Kelly Chambers, Thane Krios, Jacob Taylor and Ambassador Donnell Udina from Mass Effect and Mass Effect 2. Some characters will not return if they were killed at any point during the previous games. The number of characters available as permanent squad mates are smaller than in Mass Effect 2 for the purposes of deeper relationships and more interesting interplay, including same-sex relationship options for both male and female Shepards. If players achieved a love interest in both Mass Effect and Mass Effect 2, then both previous love interests vie for Shepard's attention in Mass Effect 3.This "love triangle" is resolved by the end of the game. BioWare has also confirmed new characters names James Vega (voiced by Freddy Prinze Jr.) and Diana Allers (voiced by Jessica Chobot, a staff writer from IGN).
The search and analysis mini-game has been changed from Mass Effect 2. Rather than scan individual planets, a setup described as tedious and boring, the Normandy scans a region of space for salvage or War Assets. If these are detected on a planet, the scanner system is still used to locate, but planets are no longer scanned individually. If an area being scanned has been invaded by the Reapers, the Reapers will eventually detect the Normandy's scans and move to intercept it.
The ongoing war against the Reapers is controlled by War Assets and Military Readiness. War Assets are collected throughout the game or are provided from previous game accomplishments. Military Readiness is predominantly affected by the multiplayer aspects of the game. As the player's Readiness increases, War Assets become more valuable. The number of Assets and the player's Military Readiness determine the player's success in the final battle against the Reapers.
Minimum System Requirements:
* OS: Windows XP SP3, Vista or Windows 7
* CPU: 1.8 GHz Intel Core 2 Duo (equivalent AMD CPU)
* RAM: 1GB for XP / 2GB RAM for Vista/Win 7
* HDD: 15 GB free disk space
* Graphics: 256 MB graphics memory
* Sound Card: DirectX 9.0 Compatible
* DirectX: Version 9.0c
Recommended System Requirements :
* OS: Windows XP SP3, Vista or Windows 7
* CPU: 2.4 GHz Intel Core 2 Duo (equivalent AMD CPU)
* RAM: 2GB for XP / 4GB RAM for Vista/Win 7
* HDD: 15 GB free disk space
* Graphics: 512 MB graphics memory
* Sound Card: DirectX 9.0c compatible
* DirectX: Version 9.0c
INSTRUCTIONS:
- Mount the image.
- Install the game.
- Copy the cracked content located in the Crack directory on either disc into BinariesWin32 of your installation directory, overwriting existing files.
- Play the game.
Download Bisa di Resume :
Download Mass Effect Disc1.iso
Download Mass Effect Disc2.iso
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